Note: This was written before either expansion. I perhaps will write another longer strategy piece but I jotted down some early thoughts about the changes introduced by Brave New World and before that Gods & Kings.
Guess what I’ve been doing lately? Yep I’ve been playing some Civ while traveling on BC ferries and while at my mother’s house. I’ve also been preparing for a job interview and trying to get my WordPress install just so. What I haven’t been doing is much miniature painting, so I have to stop playing Civ and get back to doing that in my ‘spare time’.
My last post was alright, but that Tech progression won’t work on all maps, with all civilizations, on all difficulty levels so instead I present this list of 10 key technologies in Sid Meirer’s Civilization V. They are in the order you most likely will research them and may not reflect the latest patches to the game as I play on my MacBook Pro and we get patches later than PC users do.
- Writing is probably the most useful early technology as it is needed for so many other techs and lets you build a library plus two other buildings that help boost your research capabilities.
- Mining is required to access Gold, Silver, Iron, and likely Marble, Coal, and Aluminum too. In Civilization V more Iron is better so researching the tech that lets you see it and use it is a must early on.
- Animal Husbandry might sound lame, but domesticated animals and the availability of large beasts of burden was one of the key things that allowed different human civilizations to thrive, read Guns, Germs, and Steel for further details. In Civilization V this tech allows you to make use of sheep and cows and to find and train horses.
- Iron Working is necessary to reveal and harness Iron in the game. It also lets you build Swordsmen which are powerful but not as powerful as Long Swordsmen for which you need to research Steel.
- Optics may be researched even earlier, such as directly after Writing if you have an island start, the invention of optics in Civ 5 allows you to construct the Lighthouse city improvement but more importantly lets your land units embark upon ships and sail to other islands.
- Wheel may prove more important than Optics in many games, it allows you to build roads as well as Water Wheel city improvements and Chariot Archer units.
- Construction lets you build the Colosseum city improvement which will keep your people happy, it is also necessary to build a lot of other city improvements and allows your roads to have bridges.
- Steel may be the key military technology in the entire game, funny how it appears in the title of Jared’s book. As mentioned above it allows the creation of Long Swordsmen which are better than any unit that comes before it and better than some units that come after it in the tech tree. The Japanese Civilization can build super Long Swordsmen in the form of Samurai.
- Navigation helps explore the world, but in Civ V it lets you build Frigates the first fearsome navel unit as well as the Seaport city improvement which can provide a boost to coastal cities.
- Scientific Theory is one of the most important techs to research so much so you may want to research it earlier. It lets you build Public Schools in your cities which are a big boost to your research and culture. It also reveals Coal which you then mine and use in factories. There is no concept of pollution in Civ V, the first Civ game not to have such a concept.
If your game progresses into the Industrial Age most every technology is useful and required to go further up the tech tree. In the Modern Age some techs are less important if you’re pursuing a peaceful VS violent course throughout history. Don’t forget about Globalization which lets you build two awesome wonders and makes a diplomatic victory possible.