Tonight could be very interesting, but that isn’t probably the word the local police are likely to be using. I’m staying home. I know some Canuck fans but I don’t want to spend any money, I eat out too much for someone unemployed. Hence why I’ve been staying home and playing Civilization V and watching the games I can on my grainy TV. Grainy because I manage to live with out cable television, much to the amazement of telemarketers. I’ve tried living without Internet at home and it really isn’t that expensive when you figure out that a Cafe Mocha costs about 5 bucks, so three trips to an Internet Cafe equals home Internet…
Seeing as how I’m in for the evening I’m updating my blog, and probably will apply to yet more jobs, but I also will probably end up playing Civilization V. I’ve stayed up too late, too often recently playing that game. I’ve also been reading CivFanatics even after I go to bed on my iPhone… So here are some more thoughts on how to do better in the game if you want to be a peaceful builder, if you want to be a warmonger a lot of these tips will help too.
You only have a few options at the beginning of the game, generally people either build a warrior, a scout, or a monument. Some people, many of them warmongers, play exclusively Pangaea maps, I play random maps. They likely favour a scout or warrior start. The second warrior can help if you’re surrounded by barbarians, but I’ve found I like starting with a monument for the glory of my civilization. Increasing culture in your empire is always good, because it expands your borders and earns you social policies.
My initial warrior can scout pretty well and I try not to fight barbarians with warriors if I can. I don’t want to start the Honor social policy track, however if you’re troubled by barbarians that is the first thing you should do. I trust to my ability research to allow me to develop better weapons quickly. My most recent two games I’ve built a granary after the monument to help my capital grow faster, this is an old school strategy, since now all the ruins yield positive results upon exploration, exploring and finding them and natural wonders can be very profitable, again I rely on one carefully moved warrior initially.
If you go to CivFanatics you’ll see a lot of acronyms that the hardcore or the wannabe hardcore have taken to using, one you need to decipher is NC Start as it is pretty clever and easy to do. I’ve already written how valuable it is to research Writing and how I do it quickly, I now always research it first. Sometimes I get lucky with a ruin and find another tech, but I am unlikely to have a worker so soon so I delay researching the techs that let you improve your land (Animal Husbandry, Mining, Masonry, and Calendar) until I’m ready to build my first worker. After you research writing you immediately build a library in your capital. Then if you have only one city, you can build the National College, this is the NC in the NC start. There are proponents of building a second or even more cities before you build you National College, but every new city you found, is one more library you have to build.
I often use my second city to deny land to rival Civs or to claim more luxury resources. This is valid, but I’ve found my second city often doesn’t grow nearly as quickly as my capital thus further delaying the construction of the National College. The reason you build the National College is it gives a big bonus to research, even warmongers need to learn how to write.
This is one area of Civilization games that a lot of people experiment with or at least want to read the ultimate solution online rather than spending 100s of hours experimenting themselves. I’ve put in the hours. As I said above I like Writing so I can build Libraries and eventually a National College, then I’ll be able to gain additional techs more easily. If you don’t find them or learn them from research agreements you will need the techs which allow your workers to improve your territory. This includes Trapping and Bronze Working too, plus Wheel to build roads. You can often pick up these early techs on your way to something of higher priority.
Since I play random maps I often end up on an island or a small continent. So depending on if you have a worker and tiles to improve you ultimately want to research Optics early. This has two big advantages, one it allows your units to embark and sail around to nearby islands and secondly it advances your civilization into the Classic Era. I never understood this early on, but advancing eras has a variety of bonuses affecting relations with City States or the effectiveness of some tile improvements. Consequently I needed to make another blog post that reflected this additional insight into choosing which technologies to research.
Getting to the Classic Era quickly isn’t hard, but getting to the higher eras quickly takes more planing. Consequently I looked at the tech tree and now have often taken to researching easy techs to advance eras. My last game after a brief pit stop at Calendar I prioritized Engineering which allows you to build bridges and advances you to the Medieval Era. Once there I was short on military techs, but like I said I get a lot of island starts or if you have reasonable neighbors or just no Iron or Horses you have deal, even at King difficulty it is possible to survive, I know because I have. You have to be careful with the units you do build, and make use of ranged attacks and of course terrain.
Once in the Medieval Era you can build more powerful units, even units that don’t need iron such as Pikemen. They aren’t great, but they are better than warriors and archers. So I recommend Civil Service highly if you have no or little Iron. Then to extend your tech lead (if you have one), research Education so you can build universities. Finally since you likely have some archers you can upgrade them to crossbowmen by researching Machinery. Now it is time to enter the Renaissance Era by researching Astronomy. This allows you to sail over oceans and build a better navy. Finally I backfilled in some older techs before prioritizing Scientific Theory which allows you to build Public Schools and to enter the Industrial Era, both are very important things to accomplish as early as possible.
The reason for the monument, the libraries, the National College and improving your culture even if you have no interest in winning via Culture, is to make use of Social Policies. Advancing Eras opens up new Social Policy tracks. After the Mac finally got an update and a sale on DLC (Downloadable Content) I was drawn into playing a lot more Civilization than I planned and thinking on how to win at King or higher difficulty. I also decide to make one more blog post about the game. So after yet more testing, here are my preferred first four social policies. After that it depends on how you plan to try to win plus whether you’ve successfully advanced eras. I’m a big fan of the Patronage social policy track as I’ve found the easiest way to win is diplomatically. I also like Piety but recently have been trying others…
- Tradition for the easy bonus culture.
- Liberty is my favourite of the initial three social policy tracks.
- Citizenship this gives you a free worker now, and it makes them more efficient which is convenient.
- Meritocracy gives you a free great person, anyone you want and this gives you lots of options.
Now it is time to edit and focus on hockey and eating some frozen pizza.