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Posts about iPhone

Grinding away at Game Programming

Sunday, September 21st, 2014

Today I finished off the fourth chapter of “Learn Cocos2D 2 (Third Edition)”. I don’t have much to show for my efforts though I suppose I could add “Kobold2d” to my resume since I’ve continued to use that framework in addition to Cocos2D. I can’t help thinking the way my last project management job interview went I shouldn’t be studying Unity3D…

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iPhone Programming

Thursday, September 11th, 2014

Today I finally put in a couple hours getting Xcode up to date plus both old and new code running in the iOS Simulator. I’ve continued to have trouble finding a job, so even though it probably won’t help me find a job, I’ve resumed coding in Objective-C just to see if I still know how…

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Fitocracy iPhone App

Sunday, April 8th, 2012

About a week ago the iPhone App for Fitocracy, a niche social network, that tries to ‘gamify’ fitness was released. Prior to it’s release I used two other iPhone apps to track my workouts then I would dutifully enter the information into the Fitocracy website in order to earn points, badges, and the props of my peers…

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Empire Online on your iPhone

Saturday, July 9th, 2011

Some time last week, or more likely the week before, I couldn’t sleep. So while lying in bed I used my iPhone and somehow it recommended I download a game called Empire Online. I did and I’ve since spent at least 20 hours playing it. Empire Online is a MMORPG. This means lots of people play the same game all over the world and each player is represented by a character in the game. Characters can interact, fight, even die…

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Battleheart on your iPhone

Monday, February 28th, 2011

I downloaded one of the featured games on the iStore, Battleheart. I think I’d seen it when it popped up but discounted it as not being tactical enough, or I didn’t think it was necessary for me to get another game for my iPhone…

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